Extinguish the Sun Vol. 1

Chance Phillips (author)
Michael R., Evylyn M. (artists)
David Shugars (layout & design)
http://www.rpgnow.com/product/243051/Extinguish-the-Sun-01



First Impressions
This OSR zine is a tight little construction for running a gritty Mad Max style game in a PA fantasy city.

The initial writing is pretty cool, giving you a description of a dying, walled city with miserable slaves and a tyrannical elite caste. Engineers who design ever more deadly weapons of war and cooks who design ever more decadent dishes for noble lips. One wonders why anyone would go there, but that's beside the point. People don't commit suicide, despite their grim surroundings, because it would just mean going to work as a zombie instead of a living, breathing slave.

The transition from a bleak fantasy world to one dominated by Mad Max style road warriors is a little rough. [EDIT - I didn't understand this until later, but the first half and the second half aren't necessarily related. So the "rough transition" is largely in my head.] The phrase "the power of the car and the gun" appear on page 7. Aside from an illustration of a motorcycle on the cover, and a mention of engineers building weapons of war, the setting could have been pure dark fantasy up to that point.

There are two classes, the Librarian and the Marksman. The former wears "book armor" and seeks knowledge. The latter shoots firearms. The rules for firearms and vehicles are short but coherent, complete, and cool.

The art is awesome. Suitably old school. Suitably "messy" for the tone of the setting.

This 16-page zine is worth a few bucks, certainly, and a great jumping off point for a very different fantasy setting.

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